interactive music

Adaptive music systems using Wwise

Hello there!

If you've heard any of my Crysis 3 re-score tracks, you'll might notice in the track description that I originally implemented it using Wwise, which is a piece of audio middleware software for video games. It can be used in a variety of ways to create interactive and adaptive game scores in a way that is much easier to understand than learning how to code it all yourself!

In the video below you'll find a short demo of what I did in Wwise to create an interactive score that adapts to the player's actions. Keep an eye out for a tutorial video where I will go through the process of recreating the project step-by-step and introduce some features of Wwise along the way.

Happy holidays,

Garett Schmidt